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BnS NEO Divine Gems is a re-release of NCSoft's action MMO, bringing the world back to its original state with a healthy number of quality of life changes and significant gameplay additions to make the whole experience a bit smoother. It's a cool idea, perhaps inspired somewhat by Blizzard's World of Warcraft: Classic, and has certainly convinced me to jump back on board and give the game a try later this month.
However, despite what appears to be a grand opportunity to get as many new folks into Blade and Soul as possible, the game will not be launching on Steam. Instead, the game will solely be available on NCSoft's own platform: Purple. This was revealed during a press preview and QandA held last week, in which NC America's Andrew Long (senior producer) and Andrew Gant (community manager) provided some insight into the game and its goals. The following answers were provided in an interview shortly after that preview.
We want to grab people who maybe played Blade and Soul at launch, who maybe left over the past nine years. So we want to target those users, we have a large user pool too! We also want to target new audiences! We want to get people who've heard about Blade and Soul, but maybve don't know what it is, and want to explore it now. So we want to make sure both Blade and Soul live and Neo are supported, but with Neo tap into lapsed users, new users, anyone who wants to enjoy our product.
I think there are unique challenges to having your own launcher. Steam is a juggernaught in the industry, and when we do, we'll reach out over platforms for expansion, areas to grow. So, it's something we're aware of, but we're confident in our launch and plan on Purple.
Easy answer. buy BnS NEO Classic Divine Gems is published by Amazon, it's not an NC America game, so it's a different publisher. This publishing team is only a year and a half old, we have a staff of 30-35 people. We're really establishing ourselves as a new publisher. Our mandate from NCSoft is to use the Purple launcher, and as we progress through this year and the next, we'll be looking at all the different platforms we can.
"If you recall during Diablo IV Gold development, we changed the game quite a bit throughout the beta. This show is an proposition to our players however. These are the classes. It shouldn't feel like everything changed in regards to discharge. But players shouldn't interpret it as closing. That what you see here is your last skill-set."
Blizzard has ascertained that a few of the gameplay systems of Diablo 4 will probably be reworked ahead of launch. Rather the programmer has been collecting feedback from the community about what enhancements have to be considered for the sequel.
Posting on the website before this week, lead systems programmer David Kim discussed a change to items in Diablo 4. They have been released as a sort of thing modifier, an enhanced version of an existing item with higher values to most of the affixes. These items will be replaced with something and are being removed from Diablo 4.
What Blizzard is presently proposing is to substitute Ancient items with a type of item, which remains unnamed. This item will have one arbitrary affix which may be applied to any product that is non-legendary and will drop from critters in the late endgame.
The idea is to present methods of play without adding more power. The problem with items was that they quickly became a boring grind to upgrade regular legendary items. The rewards weren't exceptional and tasked players to an infinite mill to keep adding power multipliers. Diablo 4 was requested by players to not follow suit. The sequel needs a better incentive for gamers to invest time. Blizzard believes that the new consumable item is a good match in that respect.
Where affixes are concerned, Blizzard has verified some fresh ones for Diablo 4. There's Demonic Power that increases the length of debuffs and harm. There is Angelic Power that raises the duration of recovery and fans. There is also Ancestral Power that raises the chance for on-hit consequences. Blizzard is considering to flip all stats into prerequisites for affixes in cheap Diablo IV Gold.
As you level up, prioritize these nodes if Spirit POE 2 Currency Orbs is a critical component of your build. A balanced allocation of resources between Life, Mana, and Spirit ensures your character is well-prepared for both offense and defense.
Equip a Sceptre early to take advantage of its 100 Spirit bonus. This is particularly useful for builds that demand heavy Spirit usage, such as Minion Witch builds. Allocate Passive Skill Points and Ascendancy Nodes strategically to balance Spirit, Life, and Mana. Don't skip bosses marked with Spirit bonuses. These consumables provide permanent upgrades critical to your progression. If your build doesn't rely heavily on Spirit, you can phase out the Sceptre as your Spirit pool grows through bosses and skills. However, for Spirit-reliant builds, maintaining a high Max Spirit is essential for activating powerful abilities and permanent buffs.
The new Spirit resource system in Path of Exile 2 adds a dynamic layer of strategy to the game, especially for builds focused on permanent abilities. By defeating key bosses, equipping Spirit-enhancing gear, and utilizing Passive Skill Points or Ascendancy Nodes, players can steadily increase their Max Spirit and optimize their builds.
Don't forget to leverage cheap POE 2 Exalted Orbs to craft and trade for the best gear, ensuring your Spirit pool remains competitive as you progress through Wraeclast. With careful planning and efficient resource management, you'll be well-equipped to take on the challenges of Path of Exile 2.